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Archive for February, 2008

Quick note to remind readers that February 29 is the last day for early registration for the Virtual Law Conference in New York City, April 3-4. Registration also covers entrance to the “Virtual Worlds 2008” conference (which runs concurrently) and all associated events. The price goes up $300 after the 29th, and another $400 at [...]

The government may run a research project on public data in games. Yawn. I was really hoping not to cover this, but the coverage I keep seeing is so over-the-top (e.g. TERRORISTS IN WORLD OF WARCRAFT!) that, having actually read the report in question, I’d be remiss not to at least briefly comment. Here’s the [...]

The Association of Virtual Worlds, a new social network / virtual world project, has announced plans to create a virtual world with a focus on business and professional use. The companion social networking site (sign-up available here) has only been active for about a week, but already has about 200 members, and is growing quickly. [...]

The Technium recently posted a fascinating article about adding value in a copyright-adverse environment. The post is one of the most interesting things I’ve read recently. It should resonate with content creators who work in virtual worlds, and with attorneys advising clients about these spaces too. I will undoubtedly overgeneralize this very deep post by [...]

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