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Metaverse Journal LoglThe Metaverse Journal posted a podcast on legal issues in virtual worlds today. It features an interview with Dr. Melissa de Zwart, Law Faculty Senior Lecturer at Australia’s Monash University.

This is a great podcast covering a wide range of topics, and it is particularly nice to get an international perspective on these issues.

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ABA LogoI am happy to announce that next month I am moderating a teleconference on “Why Virtual Worlds Matter for Lawyers” sponsored by the American Bar Association’s Section of Science & Technology Law and Section of Intellectual Property Law. The teleconference, scheduled for June 24 from 10:00 AM to 12:00 noon Pacific time, will be available via the traditional dial-in system, but will be actually taking place in Second Life at the new Justice Center (SLURL), where participants will be able to participate in “backchat” during the call and meet other legal professionals interested in virtual worlds.

We have a great line up of panelists, each of whom brings a different perspective. The panelists are:

  • David Elchoness, Executive Director, Association of Virtual Worlds; Founder and CEO, VRWorkplace.com, Boulder, CO
  • Lauren Gelman, Executive Director, Stanford Law Center for Internet and Society; Lecturer in Law, Stanford University, Stanford, CA
  • Steve Mortinger, VP & Associate General Counsel, IBM Systems & Technology Group, Somers, NY
  • Francis Taney, Chair, Technology Litigation Practice Group; Shareholder, Buchanan Ingersoll & Rooney, PC, Philadelphia, PA

The teleconference is part of the ABA’s ongoing continuing legal education (CLE) series, and is offered for a fee of between $80 and $165 depending on your ABA and section membership status. Participants will earn 2.0 or 2.4 hours of CLE credit hours in most states, and the Justice Center in Second LifeABA is also offering people who register for the teleconference 20% off my book, Virtual Law.

You do not have to sign up for the teleconference to attend the in-world event, though CLE credit and the book discount are only available to those who sign up for the telecon. Similarly, attendance at the in-world event is not necessary for participation in the teleconference, though it is a great opportunity to get your feet wet in a virtual world if you haven’t yet. Although the event will be targeted at attorneys, I suspect it will be of interest to most VB readers, and I encourage you to either sign up for the teleconference or drop by the Justice Center in Second Life (SLURL) on June 24 at 10:00 Pacific, if you’re interested.

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Avatar of Mike Dillon, Sun MicrosystemsEarlier this month, Mike Dillon, Executive VP, General Counsel and Corporate Secretary of Sun Microsystems, visited Sun’s Second Life campus for an internal conference and posted about it. It wasn’t terribly big news, particularly since it wasn’t a public event, but Dillon’s post seems to really get both the current reality (“the overall visual effect is still primitive and coarse and the UI is a barrier”) and the nearly limitless future (“one only has to imagine the impact when the bandwidth and rendering capabilities deliver the visual experience found in today’s gaming and movie releases.”) I hope we hear more from Dillon on this.

That all aside though, I’m actually flagging this post for my classmates from Berkeley’s class of 2003 (many of whom are now starting to look for in-house work, or at least, like me, weighing it as an option) because I got a kick out of the comment on this post, observing that Dillon has got the “coolest GC job on earth.” I agree… well, except maybe for Marty Roberts at Linden Lab. The point is that there’s definitely cool, interesting work outside of firms if you find a company that specializes in something you’re interested in.

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Last year Linden Lab, the company that runs the virtual world of Second Life, banned sexual ageplay in its world. The policy specifically prohibited “depictions of or engagement in sexualized conduct with avatars that resemble children,” and clarified an earlier statement that was widely seen as overbroad. This hit VB’s radar screen because although “virtual child pornography” is illegal in most countries, a law attempting to make it illegal in the U.S. had actually been struck down by the Supreme Court in Ashcroft v. Free Speech Coalition.

Build of U.S. House of Representatives in Second LifeAfter the Ashcroft decision, Congress went back to the drawing board and passed a new law, 2003′s PROTECT Act. Part of that law prohibits certain (though not all) types of virtual child pornography, and another part specifically prohibits obscene virtual child pornography. This law likely influenced Linden Lab’s ban.

From the statute:

Sec. 1466A. Obscene visual representations of the sexual abuse of children
(a) IN GENERAL- Any person who, in a circumstance described in subsection (d), knowingly produces, distributes, receives, or possesses with intent to distribute, a visual depiction of any kind, including a drawing, cartoon, sculpture, or painting, that–
(1)(A) depicts a minor engaging in sexually explicit conduct; and
(B) is obscene; or
(2)(A) depicts an image that is, or appears to be, of a minor engaging in graphic bestiality, sadistic or masochistic abuse, or sexual intercourse, including genital-genital, oral-genital, anal-genital, or oral-anal, whether between persons of the same or opposite sex; and
(B) lacks serious literary, artistic, political, or scientific value;
or attempts or conspires to do so, shall be subject to the penalties provided in section 2252A(b)(1), including the penalties provided for cases involving a prior conviction.

Basically, the law limits legal “virtual child pornography” to material that either doesn’t depict explicit sexual acts (under Section 2) or isn’t “obscene” (under Section 1). It appears that the drafters built this law so that even if Section 2 were to be held unconstitutional (under the well-known Miller test, “obscenity” is determined based on contemporary community standards, which makes specific prohibitions somewhat suspect) Section 1 could be left intact — and thus “obscene” virtual child pornography would remain prohibited even if the more explicit provision was found unconstitutional.

It may not matter anyway. While this is admittedly speculative, it seems that most of what Section 2 prohibits would also be found “obscene” even under the relatively lax “contemporary community standards” of an adult-based virtual world like Second Life, and certainly under the contemporary community standards of most real life U.S. communities.

A recent Supreme Court opinion addressed this new law, albeit somewhat tangentially, and appeared to at least tacitly endorse the provisions regarding virtual child pornography. The case, U.S. v. Williams (.pdf), isn’t directly about virtual child pornography — it is largely about whether Congress can make the act of merely offering to provide real child pornography illegal, which the Court held it could — but it does refer to the provision.

From the 7-2 majority opinion, by Justice Scalia:

[T]he dissent accuses us of silently overruling our prior decisions in Ferber and Free Speech Coalition. According to the dissent, Congress has made an end-run around the First Amendment’s protection of virtual child pornography by prohibiting proposals to transact in such images rather than prohibiting the images themselves. But an offer to provide or request to receive virtual child pornography is not prohibited by the statute. A crime is committed only when the speaker believes or intends the listener to believe that the subject of the proposed transaction depicts real children. It is simply not true that this means “a protected category of expression [will] inevitably be suppressed.” Simulated child pornography will be as available as ever, so long as it is offered and sought as such, and not as real child pornography.

The opinion does not directly support this statute’s provisions prohibiting “obscene” virtual child pornography and simulated depictions of specific acts, but it doesn’t fire any warning shots indicating the provisions might be held unconstitutional either.  It seems, both in light of this holding and the recent negative press regarding user-generated adult content in Second Life, that Linden Lab was smart to move as it did to explicitly ban specific acts that arguably violate this law last November.

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