Posted in Virtual Law on February 28th, 2008 No Comments »
Quick note to remind readers that February 29 is the last day for early registration for the Virtual Law Conference in New York City, April 3-4. Registration also covers entrance to the “Virtual Worlds 2008” conference (which runs concurrently) and all associated events. The price goes up $300 after the 29th, and another [...]
The government may run a research project on public data in games. Yawn.
I was really hoping not to cover this, but the coverage I keep seeing is so over-the-top (e.g. TERRORISTS IN WORLD OF WARCRAFT!) that, having actually read the report in question, I’d be remiss not to at least briefly comment.
Here’s the real [...]
The Association of Virtual Worlds, a new social network / virtual world project, has announced plans to create a virtual world with a focus on business and professional use.
The companion social networking site (sign-up available here) has only been active for about a week, but already has about 200 members, and is growing quickly.
AVW’s Executive [...]
The Technium recently posted a fascinating article about adding value in a copyright-adverse environment. The post is one of the most interesting things I’ve read recently. It should resonate with content creators who work in virtual worlds, and with attorneys advising clients about these spaces too. I will undoubtedly overgeneralize this very deep [...]
The schedule and speakers for the first-ever Virtual Law Conference are now posted, and registration is open.
The conference will be keynoted by Steve Mortinger (IBM Systems and Technology Group VP and Associate General Counsel), who will be discussing “The Top Ten Things a Brand Should Know about Virtual Worlds.” Other speakers and [...]
The transcript of yesterday’s in-world discussion of Second Life intellectual property issues with attorney Frank Taney is now available at SLOG. I’m on the road right now and I couldn’t make it to the event “live,” but it looks like it was a great session.
From the introduction to the transcript:
The simulator was packed for [...]
Posted in Content Creators, Contract Law, Copyright Law, Lawsuits, Second Life, Trademark Law, Virtual Law, Virtual Law Practice, Virtual Legal Education, Virtual Worlds & Games on February 15th, 2008 No Comments »
Today (Friday, February 15) at 3:00 PM SLT (Pacific) attorney Frank Taney, will hold an in-world discussion of intellectual property rights in Second Life. Taney represented plaintiffs in two separate real-life lawsuits stemming from virtual world activity last year.
From the announcement at SLOG:
Frank Taney is a partner at the law firm of Buchanan, Ingersoll [...]
A couple of years ago, David Post and David Johnson published an article at First Monday suggesting that it is right to think of virtual worlds as “places,” and discussing the legal ramifications of doing so. Because many more people are talking about virtual law now, and because developments since 1996 greatly inform the [...]
Posted in Virtual Law Practice on February 10th, 2008 No Comments »
Two new articles focusing on lawyers and virtual worlds recently caught my attention. The first, by Diane Duhaime of Jordan Burt LLP asks, Why Should Corporate Counsel Become Familiar With Virtual Environments? Aren’t They Just Fun And Games? Some good thoughts here specific to in-house attorneys. (Via Metropolitan Corporate Counsel.) The [...]
Posted in Content Creators, Contract Law, Copyright Law, Criminal Law, DMCA, Linden Lab, Providers, RMT/RCE, Second Life, Virtual Law, Virtual Worlds & Games on February 6th, 2008 4 Comments »
Virtually Blind periodically runs “quicklinks” — items that are not long enough for a full story, but are worth a click. Here’s today’s batch.
The Second Life Newspaper reports on a DMCA success story. Apparently Linden Lab acted on a properly documented DMCA claim regarding an alleged instance of purely in-world infringement. From the article: [...]