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Archive for 2008

The government may run a research project on public data in games. Yawn. I was really hoping not to cover this, but the coverage I keep seeing is so over-the-top (e.g. TERRORISTS IN WORLD OF WARCRAFT!) that, having actually read the report in question, I’d be remiss not to at least briefly comment. Here’s the [...]

The Association of Virtual Worlds, a new social network / virtual world project, has announced plans to create a virtual world with a focus on business and professional use. The companion social networking site (sign-up available here) has only been active for about a week, but already has about 200 members, and is growing quickly. [...]

The Technium recently posted a fascinating article about adding value in a copyright-adverse environment. The post is one of the most interesting things I’ve read recently. It should resonate with content creators who work in virtual worlds, and with attorneys advising clients about these spaces too. I will undoubtedly overgeneralize this very deep post by [...]

The schedule and speakers for the first-ever Virtual Law Conference are now posted, and registration is open. The conference will be keynoted by Steve Mortinger (IBM Systems and Technology Group VP and Associate General Counsel), who will be discussing “The Top Ten Things a Brand Should Know about Virtual Worlds.” Other speakers and panelists include [...]

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