Netherlands Court Finds Criminal Liability and Sentences Two Youths for Theft of Virtual Goods
October 22nd, 2008 by Benjamin Duranske
Our friends at MindBlizzard report that a Netherlands court has found criminal liability for the real-world theft of virtual goods from the hybrid free/paid MMO roleplaying game Runescape.
From the post at MindBlizzard:
[T]he court has reached a verdict and has sentenced two boys to conditional detention and civil services because of the virtual theft from the game Runescape. [T]he boys from Leeuwarden, at the time both 14 years old, forced a thirteen-year-old victim to hand over virtual goods, a mask and an amulet, and to transfer the items to their account. The thirteen year old had collected a large amount of credits with which artifacts could be purchased. The boys forced him to a house and there he was kicked and threatened with a knife, until he transferred the goods and credits.
One aspect of the case is particularly intriguing — according to MindBlizzard, “the lawyers argued during the meeting that virtual goods do not really exist, and transferring [them] does not conflict with the rules of the game, but the court thought otherwise.” The Associated Press reports that the court confirmed this analysis in a summary of its ruling: “These virtual goods are goods (under Dutch law), so this is theft.” That’s interesting, and for better or worse, one small step toward more widespread recognition of virtual goods as something more than just mere ones and zeros owned by the company hosting them. The court could have ducked this aspect of the case and simply sentenced the kids for assault, but apparently the question of the nature of virtual personal property actually came up, and the court had no issue with the concept.
The original source for this is an article in Webwereld (and the translation by Google), but nobody seems to have the any documents from the court. I’m not sure if courts in the Netherlands put documents online (probably unlikely in juvenile matters) but if anyone manages to track down anything official, send me a copy and I’ll host it here.
[Updated 10/22: A VB reader found the original court opinion and put a link to a Google translation in the comments. Thanks!]
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10 Responses to “Netherlands Court Finds Criminal Liability and Sentences Two Youths for Theft of Virtual Goods”
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I do not know a great deal about the Dutch legal system (except that it provides that criminal income is taxed in the same way as ordinary income, complete with allowances for business expenses (balaclavas, baseball bats, etc.)), but the result of the case is equally explicable on the basis of fraud as theft (and, in the absence of documents, one should be very wary of reaching a conclusion that a court of competent jurisdiction – even in the Netherlands – reached a conclusion that is conceptually impossible).
A virtual asset is not a chattel, and cannot sensibly be treated as such, because it is fundamentally different in character from a physical object, and absurd results would obtain if the rules relating to chattels were applied to virtual assets without modification. A virtual asset might be a chose in action (in other words, a transferable in personam right).
Those who see computer simulated physical environments as an unprecedented revolution in the fields to which the law needs to be applied, and that virtual assets as a fundamentally new invention, should visit their local stock exchanges, where virtual assets have been happily traded, and recognised as such by law, for well over a century.
http://www.jeuridique.com
M. Duranske,
Please find enclosed a link to the case.
http://translate.google.com/….8&sl=nl&tl=en
The traduction (google) is kinda bad but It is way better than what I could do. Sorry for the long text. I wouldn’t cut any part of it.
I will personnaly write a post (in french) on my website about the case. I will try to come back to you with an english summary of my opinion.
best regards,
Peter, esq.
====
Full text [in Dutch available here]…
Fantastic, Peter. Thanks. The court really did dive into this stuff, didn’t it? The translation isn’t great, but the court’s approach to virtual goods as “property within the meaning of [the statute]” is very clear.
From the Google translation:
[...] Virtually Blind has a take on it as well: That’s interesting, and for better or worse, one small step toward more widespread recognition of virtual goods as something more than just mere ones and zeros owned by the company hosting them. [...]
I tried the google translation as well, but at times it doesn’t make sense. For that matter, not being legally educated even the Dutch orginal version was hard to understand. Yet I decided to give it a shot and translated about half of the court ruling.
Here’s the translation of the part you quoted above:
The rest of the translation can be found at MindBlizzard: Court Ruling in the RuneScape Case
@5 – VeeJay, that’s incredibly helpful. Thanks. I urge readers to check out VeeJay’s full translation/post on this at MindBlizzard. Here’s the link again in case you missed it at the end of that comment.
http://blog.mindblizzard.com/2008/10/court-ruling-in-runescape-case_26.html
Benjamin, Thanks, it has been a hell of a job. You’re welcome to suggest improvements as a legal expert where I screwed up my terminology ;)
This shows exactly how greedy the human mind can get in a bad person when money is seen.
First off, this is virtual currency. Not even real, so that makes matters even worse.
Second of all, this is just one of the extremely minor criminal offenses committed from greed. There have been MILLIONS of murders from money.
Glad the kids were smart enough not to actually stab the poor kid that got threatened.
[...] 10/22: A VB reader found the original court opinion and put a link to a Google translation in the comments. Thanks!] Share this:TwitterFacebookLike this:LikeBe the first to like this post. Bookmark the [...]
[...] Banking is clearly social – we use banks to make payments to each other, in all sorts of combinations. (I would maintain that actually any business is social, but that is a different post…) Social networks can be thriving economies – Second Life apparently has a huge economy mediated by “Linden dollars”; eBay a larger one using real dollars exchanged by PayPal; and Facebook credits are the social network’s currency. Dutch law recognises virtual assets within World of Warcraft as real as far as property rights are concerned. [...]