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	<title>Comments on: Found Audio Archive: Philip Rosedale Answering Questions at First Second Life Birthday Party</title>
	<atom:link href="http://virtuallyblind.com/2008/07/28/audio-second-life-birthday/feed/" rel="self" type="application/rss+xml" />
	<link>https://virtuallyblind.com/2008/07/28/audio-second-life-birthday/</link>
	<description>Legal Issues That Impact Virtual Worlds</description>
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		<title>By: Marc Woebegone</title>
		<link>https://virtuallyblind.com/2008/07/28/audio-second-life-birthday/#comment-18476</link>
		<dc:creator>Marc Woebegone</dc:creator>
		<pubDate>Thu, 31 Jul 2008 11:45:37 +0000</pubDate>
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		<description>a big big laugh!

Q:  Views on virtual nations and how they’ll interact with real world laws?

A: Virtual nations like Second Life will grow so rapidly that the real world legal will be forced to follow the things that we’re doing.  Hearkening back to Barlows’ famous rights of cyberspace, I’d say it’s the world that has to listen more to us.

best described as dweebego.....

MW</description>
		<content:encoded><![CDATA[<p>a big big laugh!</p>
<p>Q:  Views on virtual nations and how they’ll interact with real world laws?</p>
<p>A: Virtual nations like Second Life will grow so rapidly that the real world legal will be forced to follow the things that we’re doing.  Hearkening back to Barlows’ famous rights of cyberspace, I’d say it’s the world that has to listen more to us.</p>
<p>best described as dweebego&#8230;..</p>
<p>MW</p>
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		<title>By: Dan Rosenthal</title>
		<link>https://virtuallyblind.com/2008/07/28/audio-second-life-birthday/#comment-18445</link>
		<dc:creator>Dan Rosenthal</dc:creator>
		<pubDate>Tue, 29 Jul 2008 05:21:25 +0000</pubDate>
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		<description>I don&#039;t particularly see how Escrow service would be too hard to do in Second Life.

Most MMORPG games have it in one form or another via trading between players.

If players were particular concerned over a highly expensive item, they could directly pay Linden, or an authorized 3rd party, something like a 10% fee to insure the transaction. If something goes bad, the company would indemnify the players for the real world value of the item. I think this is actually where all the difficulty lies, not in the actual escrow, but in the indemnification.

By the way, Ben, my new blog is getting ready to launch. http://blog.gameslaw.net if you&#039;d care to take a look. It&#039;s mostly complete, except for the advertising sections, and the header is being redesigned.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t particularly see how Escrow service would be too hard to do in Second Life.</p>
<p>Most MMORPG games have it in one form or another via trading between players.</p>
<p>If players were particular concerned over a highly expensive item, they could directly pay Linden, or an authorized 3rd party, something like a 10% fee to insure the transaction. If something goes bad, the company would indemnify the players for the real world value of the item. I think this is actually where all the difficulty lies, not in the actual escrow, but in the indemnification.</p>
<p>By the way, Ben, my new blog is getting ready to launch. <a href="http://blog.gameslaw.net" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/blog.gameslaw.net');">http://blog.gameslaw.net</a> if you&#8217;d care to take a look. It&#8217;s mostly complete, except for the advertising sections, and the header is being redesigned.</p>
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