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	<title>Comments on: Practicing Law Institute Offers CLE on Virtual Worlds</title>
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	<link>https://virtuallyblind.com/2007/10/22/pli-virtual-world-cle/</link>
	<description>Legal Issues That Impact Virtual Worlds</description>
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		<title>By: Tamiko</title>
		<link>https://virtuallyblind.com/2007/10/22/pli-virtual-world-cle/#comment-10468</link>
		<dc:creator>Tamiko</dc:creator>
		<pubDate>Thu, 25 Oct 2007 14:11:13 +0000</pubDate>
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		<description>Personally, I feel that many of the IP laws which already exist can and will find their way towards enforcement or at least applicablity in-world. Why re-invent the wheel? 

Copyright law has notably answered the call of the internet age. There is still, admittedly, much room to debate about whether the answer was correct and how we can make it less wrong or more right, depending on which side of the argument one sits. Trademark law is being dragged kicking and screaming in what appears to be the right direction, and thats much better than say... ahemm..the patent system (particularly internationally, though recent events have shown promise).  

My question is &quot;How would we dare to go about building an entirely new system of intellectual property in virtual worlds when we still seem to have so much work to do on adapting the system of IP laws that already exist in RL?&quot;.</description>
		<content:encoded><![CDATA[<p>Personally, I feel that many of the IP laws which already exist can and will find their way towards enforcement or at least applicablity in-world. Why re-invent the wheel? </p>
<p>Copyright law has notably answered the call of the internet age. There is still, admittedly, much room to debate about whether the answer was correct and how we can make it less wrong or more right, depending on which side of the argument one sits. Trademark law is being dragged kicking and screaming in what appears to be the right direction, and thats much better than say&#8230; ahemm..the patent system (particularly internationally, though recent events have shown promise).  </p>
<p>My question is &#8220;How would we dare to go about building an entirely new system of intellectual property in virtual worlds when we still seem to have so much work to do on adapting the system of IP laws that already exist in RL?&#8221;.</p>
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