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	<title>Comments on: Commentary: U.S. Government to Investigate Terrorists In Virtual&#8230;. Wait, What?</title>
	<atom:link href="http://virtuallyblind.com/2008/02/28/reynard/feed/" rel="self" type="application/rss+xml" />
	<link>http://virtuallyblind.com/2008/02/28/reynard/</link>
	<description>Legal Issues That Impact Virtual Worlds</description>
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		<title>By: Playtime &#187; Blog Archive &#187; Attention, mondes virtuels sous surveillance !</title>
		<link>http://virtuallyblind.com/2008/02/28/reynard/#comment-15716</link>
		<dc:creator>Playtime &#187; Blog Archive &#187; Attention, mondes virtuels sous surveillance !</dc:creator>
		<pubDate>Fri, 07 Mar 2008 17:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2008/02/28/reynard/#comment-15716</guid>
		<description>[...] Blind, spécialisé dans les enjeux juridiques du jeu vidéo, est plus mesuré dans son analyse. Il souligne que &#8220; le gouvernement ne vas pas faire d&#8217;enquête antiterroriste dans World of [...]</description>
		<content:encoded><![CDATA[<p>[...] Blind, spécialisé dans les enjeux juridiques du jeu vidéo, est plus mesuré dans son analyse. Il souligne que &#8220; le gouvernement ne vas pas faire d&#8217;enquête antiterroriste dans World of [...]</p>
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		<title>By: Dave Rickey</title>
		<link>http://virtuallyblind.com/2008/02/28/reynard/#comment-15545</link>
		<dc:creator>Dave Rickey</dc:creator>
		<pubDate>Thu, 28 Feb 2008 21:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2008/02/28/reynard/#comment-15545</guid>
		<description>One of the theories I&#039;ve been playing with is that if online games are about community, and online game design (as distinct from ordinary video games) is about shaping and molding that community, then any truly rigorous theory of online game design will be, in effect, a &quot;theory of everything&quot; for social dynamics, which will apply as much to real world social dynamics as to games.  In fact, it seems like an obvious conclusion that since societies are about the relations and interactions of people, all of them are equally &quot;real&quot; or &quot;virtual&quot;.

At which point the person I&#039;m talking to generally starts nodding indulgently and looking for a way to disengage from the conversation.</description>
		<content:encoded><![CDATA[<p>One of the theories I&#8217;ve been playing with is that if online games are about community, and online game design (as distinct from ordinary video games) is about shaping and molding that community, then any truly rigorous theory of online game design will be, in effect, a &#8220;theory of everything&#8221; for social dynamics, which will apply as much to real world social dynamics as to games.  In fact, it seems like an obvious conclusion that since societies are about the relations and interactions of people, all of them are equally &#8220;real&#8221; or &#8220;virtual&#8221;.</p>
<p>At which point the person I&#8217;m talking to generally starts nodding indulgently and looking for a way to disengage from the conversation.</p>
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		<title>By: Benjamin Duranske</title>
		<link>http://virtuallyblind.com/2008/02/28/reynard/#comment-15544</link>
		<dc:creator>Benjamin Duranske</dc:creator>
		<pubDate>Thu, 28 Feb 2008 19:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2008/02/28/reynard/#comment-15544</guid>
		<description>Joey is right -- I read this a little too fast and with the idea that they&#039;d be more interested in the data as it applies to the real world than the in-world potential.  They are definitely looking for behavior patterns in the virtual world in the long run.  I think they&#039;re going to be more interested in money laundering and the like than anything more sensational though.</description>
		<content:encoded><![CDATA[<p>Joey is right &#8212; I read this a little too fast and with the idea that they&#8217;d be more interested in the data as it applies to the real world than the in-world potential.  They are definitely looking for behavior patterns in the virtual world in the long run.  I think they&#8217;re going to be more interested in money laundering and the like than anything more sensational though.</p>
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		<title>By: Joey Seiler</title>
		<link>http://virtuallyblind.com/2008/02/28/reynard/#comment-15542</link>
		<dc:creator>Joey Seiler</dc:creator>
		<pubDate>Thu, 28 Feb 2008 19:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2008/02/28/reynard/#comment-15542</guid>
		<description>I don&#039;t know. I agree there might be too much being made out of this--especially the whole spies in WoW thing since that was never discussed--but I reread the paper, and I don&#039;t see anything about taking those data sets and extrapolating them to real-world situations.

In fact, the section you quoted is the clearest about the end goal of Reynard: &quot;The project wking for terrorists in games.ould then apply the lessons learned to determine the feasibility of automatically detecting suspicious behavior and actions in the virtual world.&quot; 

I definitely like to wear my tinfoil hat, but that still sounds to me like they&#039;re looking for terror in virtual worlds.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know. I agree there might be too much being made out of this&#8211;especially the whole spies in WoW thing since that was never discussed&#8211;but I reread the paper, and I don&#8217;t see anything about taking those data sets and extrapolating them to real-world situations.</p>
<p>In fact, the section you quoted is the clearest about the end goal of Reynard: &#8220;The project wking for terrorists in games.ould then apply the lessons learned to determine the feasibility of automatically detecting suspicious behavior and actions in the virtual world.&#8221; </p>
<p>I definitely like to wear my tinfoil hat, but that still sounds to me like they&#8217;re looking for terror in virtual worlds.</p>
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