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	<title>Comments on: Commentary: Second Life&#8217;s Terms of Service Stifle Innovation by Making Patents Worthless In-World</title>
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	<description>Legal Issues That Impact Virtual Worlds</description>
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		<title>By: Quicklinks: Taxes, Blogs, Patents, Lawsuits and More &#124; VERN</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-59046</link>
		<dc:creator>Quicklinks: Taxes, Blogs, Patents, Lawsuits and More &#124; VERN</dc:creator>
		<pubDate>Thu, 29 Sep 2011 12:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-59046</guid>
		<description>[...] was written by Linden Lab&#8217;s Gene Yoon, and it sheds a lot of light on the thinking behind the rather non-standard patent clause in Second Life&#8217;s Terms of [...]</description>
		<content:encoded><![CDATA[<p>[...] was written by Linden Lab&#8217;s Gene Yoon, and it sheds a lot of light on the thinking behind the rather non-standard patent clause in Second Life&#8217;s Terms of [...]</p>
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		<title>By: johnnydavis</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-19671</link>
		<dc:creator>johnnydavis</dc:creator>
		<pubDate>Wed, 29 Oct 2008 19:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-19671</guid>
		<description>@14 Ashcroft, I think you misunderstand the fundamental nature of innovation with regard to patents.

&quot;However, if technology X is patented, P and R can only exist with A’s consent, which distorts competition: everybody is forced to use the inferior Q.&quot;

You&#039;re viewing this situation from the wrong perspective.  The fact that technology X is patented encourages others to focus their efforts to design around the technology, leading to creative technological advancements.  Moreover, patents give patentees a source of revenue which enables them to expend more time, money, and effort in making further improvements to their invention.  Our society greatly benefits from this.  
At a surface level, it may seem unfair to prohibit the free use of technology just because it is patented--however, the underlying justification of patent monopoly is that it promotes the progress of useful arts.  As Ben said, the problem lies in the quality of the USPTO examination process and the issuance of low-quality or overbroad patents, not the nature of the patent itself.  Though the system is not perfect (reform efforts have been ongoing in both Congress and the courts), the justification for patents is well-settled.

&quot;a perpetual, royalty-free licence to everybody in the world to use those patented inventions in any opensource software&quot;

Such an overbroad and mandatory license for all software inventions would obliterate software patents and most definitely discourage innovation.  Who do you expect to make advancements in software?  How will the inventors be compensated for the fair value of their inventions?  Inventors need money to continue their research and experiments, and perhaps some are motivated by the monetary reward.  Not only will most inventors be discouraged, smaller or individual inventors, who invent a fairly large percentage of the world&#039;s most important inventions, will be prevented from inventing because they lack the resources.  The bottom line is, nowadays, technological advancements cannot be made with brilliant minds alone--sufficient funding and motivation are also needed.</description>
		<content:encoded><![CDATA[<p>@14 Ashcroft, I think you misunderstand the fundamental nature of innovation with regard to patents.</p>
<p>&#8220;However, if technology X is patented, P and R can only exist with A’s consent, which distorts competition: everybody is forced to use the inferior Q.&#8221;</p>
<p>You&#8217;re viewing this situation from the wrong perspective.  The fact that technology X is patented encourages others to focus their efforts to design around the technology, leading to creative technological advancements.  Moreover, patents give patentees a source of revenue which enables them to expend more time, money, and effort in making further improvements to their invention.  Our society greatly benefits from this.<br />
At a surface level, it may seem unfair to prohibit the free use of technology just because it is patented&#8211;however, the underlying justification of patent monopoly is that it promotes the progress of useful arts.  As Ben said, the problem lies in the quality of the USPTO examination process and the issuance of low-quality or overbroad patents, not the nature of the patent itself.  Though the system is not perfect (reform efforts have been ongoing in both Congress and the courts), the justification for patents is well-settled.</p>
<p>&#8220;a perpetual, royalty-free licence to everybody in the world to use those patented inventions in any opensource software&#8221;</p>
<p>Such an overbroad and mandatory license for all software inventions would obliterate software patents and most definitely discourage innovation.  Who do you expect to make advancements in software?  How will the inventors be compensated for the fair value of their inventions?  Inventors need money to continue their research and experiments, and perhaps some are motivated by the monetary reward.  Not only will most inventors be discouraged, smaller or individual inventors, who invent a fairly large percentage of the world&#8217;s most important inventions, will be prevented from inventing because they lack the resources.  The bottom line is, nowadays, technological advancements cannot be made with brilliant minds alone&#8211;sufficient funding and motivation are also needed.</p>
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		<title>By: T</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-19077</link>
		<dc:creator>T</dc:creator>
		<pubDate>Wed, 03 Sep 2008 16:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-19077</guid>
		<description>@21 - What the PTO does not recognize too well is that a program for a calculator on a computer should not be patentable because there is already a physical calculator out there.

When software simply approximates things that already exist to make them cheaper or easier to access, then nothing new has been invented, or put another way, the invention is obvious.

The same thing applies with many types of things that could be patented in SL.  Take a TIVO patent + SL, if you were to try and get a a patent on implementing that TIVO patent in SL, then it should not be allowed because it&#039;s obvious.  It should be obvious to anyone familiar with SL that you can do almost anything that exists in software or interactions with others in SL.

The clause is overbroad though.  I don&#039;t think it would act on a company unless that company implemented their patented technology in SL, simply logging in would not trigger it.  But it would insist that if you implemented patented technology in SL, you&#039;re granting use of that patented technology to users of SL, whether in SL or not.

I agree that the wholesale agreement not to sue someone, would likely be unenforceable.</description>
		<content:encoded><![CDATA[<p>@21 &#8211; What the PTO does not recognize too well is that a program for a calculator on a computer should not be patentable because there is already a physical calculator out there.</p>
<p>When software simply approximates things that already exist to make them cheaper or easier to access, then nothing new has been invented, or put another way, the invention is obvious.</p>
<p>The same thing applies with many types of things that could be patented in SL.  Take a TIVO patent + SL, if you were to try and get a a patent on implementing that TIVO patent in SL, then it should not be allowed because it&#8217;s obvious.  It should be obvious to anyone familiar with SL that you can do almost anything that exists in software or interactions with others in SL.</p>
<p>The clause is overbroad though.  I don&#8217;t think it would act on a company unless that company implemented their patented technology in SL, simply logging in would not trigger it.  But it would insist that if you implemented patented technology in SL, you&#8217;re granting use of that patented technology to users of SL, whether in SL or not.</p>
<p>I agree that the wholesale agreement not to sue someone, would likely be unenforceable.</p>
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		<title>By: Jason Far-hadian</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-16747</link>
		<dc:creator>Jason Far-hadian</dc:creator>
		<pubDate>Mon, 28 Apr 2008 05:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-16747</guid>
		<description>@11 - Ben, I&#039;m not sure you are aware of the following or not, but the largest opposition to software patents comes from institutional software developers (particularly Microsoft) which are afraid of getting sued by what they call &quot;patent trolls&quot;.   In short, they don’t like to see small inventors having the capability of enforcing their patent rights against one of their successful commercial products. There is no reason to treat a software patent any differently than any other type of patent.  Software basically turns a general purpose computing machine into an instance of a special purpose device.  Think of the simple calculator that you can display on your PC by click of a few GUI buttons.  How is that functionally different from a physical calculator device with a physical keypad?  If the latter is worthy of a patent, why shouldn’t the former?  US patent laws (and the US patent office) have fully recognized software as patentable subject matter so long as the computational algorithm when executed leads to a tangible result.  (There is a recent US Supreme Court Case, however, that has somewhat weekend that notion).  I believe open source software adequately addresses the concerns of those heart bleeds that feel everything should be freely shared.  If that was the case, a large percentage of the progress in the arts and sciences would never take place.  Finding novel solutions often require substantial investments in both time and money.  Without protection afforded under patent laws, there would be little motivation to pursue the development of such solutions.  I’d be very curious to know if IBM, Intel, Cisco, SAP, Aerospace Corp. and a number of other big players in the software industry who are active in Second Life know about the waiver clause in SL user contract.  I am told that a court has found the Arbitration clause in SL’s user agreement unenforceable.   Would the waiver clause be interpreted in a similar manner?  . . . Finally, if anyone is aware of any litigation involving patent infringement in virtual worlds or video games (other than the Sony case for the vibrating mechanism) please drop me a line j@i-p-law.com. I have not been able to find anything other than cases related to trademark and copyright infringement.  Thank you.</description>
		<content:encoded><![CDATA[<p>@11 &#8211; Ben, I&#8217;m not sure you are aware of the following or not, but the largest opposition to software patents comes from institutional software developers (particularly Microsoft) which are afraid of getting sued by what they call &#8220;patent trolls&#8221;.   In short, they don’t like to see small inventors having the capability of enforcing their patent rights against one of their successful commercial products. There is no reason to treat a software patent any differently than any other type of patent.  Software basically turns a general purpose computing machine into an instance of a special purpose device.  Think of the simple calculator that you can display on your PC by click of a few GUI buttons.  How is that functionally different from a physical calculator device with a physical keypad?  If the latter is worthy of a patent, why shouldn’t the former?  US patent laws (and the US patent office) have fully recognized software as patentable subject matter so long as the computational algorithm when executed leads to a tangible result.  (There is a recent US Supreme Court Case, however, that has somewhat weekend that notion).  I believe open source software adequately addresses the concerns of those heart bleeds that feel everything should be freely shared.  If that was the case, a large percentage of the progress in the arts and sciences would never take place.  Finding novel solutions often require substantial investments in both time and money.  Without protection afforded under patent laws, there would be little motivation to pursue the development of such solutions.  I’d be very curious to know if IBM, Intel, Cisco, SAP, Aerospace Corp. and a number of other big players in the software industry who are active in Second Life know about the waiver clause in SL user contract.  I am told that a court has found the Arbitration clause in SL’s user agreement unenforceable.   Would the waiver clause be interpreted in a similar manner?  . . . Finally, if anyone is aware of any litigation involving patent infringement in virtual worlds or video games (other than the Sony case for the vibrating mechanism) please drop me a line <a href="mailto:j@i-p-law.com">j@i-p-law.com</a>. I have not been able to find anything other than cases related to trademark and copyright infringement.  Thank you.</p>
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		<title>By: Trevor</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-16043</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Wed, 26 Mar 2008 15:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-16043</guid>
		<description>Seems to me you could probably find some way to shield it -- have them held by a company in which you are a major shareholder, but not a director, or something like that. But in any case, if I were an owner of a patent I thought I might want to enforce within SL, I would simply never sign up, so the ToS wouldn&#039;t apply.

I&#039;d definitely be concerned if I were IBM -- didn&#039;t anyone read the ToS before they dove in?</description>
		<content:encoded><![CDATA[<p>Seems to me you could probably find some way to shield it &#8212; have them held by a company in which you are a major shareholder, but not a director, or something like that. But in any case, if I were an owner of a patent I thought I might want to enforce within SL, I would simply never sign up, so the ToS wouldn&#8217;t apply.</p>
<p>I&#8217;d definitely be concerned if I were IBM &#8212; didn&#8217;t anyone read the ToS before they dove in?</p>
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		<title>By: Benjamin Duranske</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-16021</link>
		<dc:creator>Benjamin Duranske</dc:creator>
		<pubDate>Tue, 25 Mar 2008 15:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-16021</guid>
		<description>@18 - it definitely wouldn&#039;t work for &quot;patents ... you obtain&quot; (later) because patents issue to inventors, not companies, and are then reassigned, but it might work as a defense in a claim for patents you owned coming in.  I&#039;m not sure though -- people commit their corporation to agreements all the time.  If I remember correctly, the line is fairly blurry and depends on the context (how high up in the organization the employee is, whether it would be clear they were agreeing on behalf of the corporation in context, ect.)  In SL, I&#039;d be particularly worried about big operations like IBM&#039;s, for example, where IBM itself has a number of islands that are owned by the company and people regularly log in in their official capacity as IBM employees.</description>
		<content:encoded><![CDATA[<p>@18 &#8211; it definitely wouldn&#8217;t work for &#8220;patents &#8230; you obtain&#8221; (later) because patents issue to inventors, not companies, and are then reassigned, but it might work as a defense in a claim for patents you owned coming in.  I&#8217;m not sure though &#8212; people commit their corporation to agreements all the time.  If I remember correctly, the line is fairly blurry and depends on the context (how high up in the organization the employee is, whether it would be clear they were agreeing on behalf of the corporation in context, ect.)  In SL, I&#8217;d be particularly worried about big operations like IBM&#8217;s, for example, where IBM itself has a number of islands that are owned by the company and people regularly log in in their official capacity as IBM employees.</p>
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		<title>By: Trevor</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-16017</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Tue, 25 Mar 2008 11:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-16017</guid>
		<description>It seems to me that it is trivially simple to work around SL&#039;s terms requiring you to give up patent protection. Most patents are held by corporations (and if yours isn&#039;t create a corporation to hold it). Then when you log in to SL, you don&#039;t own any patents to grant permission for. Corporations can&#039;t log on to SL, so they aren&#039;t bound by the terms. The individuals who log on are bound, but they don&#039;t own the rights to give up.

Am  I missing something here?</description>
		<content:encoded><![CDATA[<p>It seems to me that it is trivially simple to work around SL&#8217;s terms requiring you to give up patent protection. Most patents are held by corporations (and if yours isn&#8217;t create a corporation to hold it). Then when you log in to SL, you don&#8217;t own any patents to grant permission for. Corporations can&#8217;t log on to SL, so they aren&#8217;t bound by the terms. The individuals who log on are bound, but they don&#8217;t own the rights to give up.</p>
<p>Am  I missing something here?</p>
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		<title>By: Benjamin Duranske</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-13874</link>
		<dc:creator>Benjamin Duranske</dc:creator>
		<pubDate>Tue, 15 Jan 2008 14:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-13874</guid>
		<description>Mego - you&#039;re absolutely right regarding the fact that this might well be unenforceable.  People can definitely contract away their rights to their intellectual property (and the terminology here is right, users give Linden Lab, and everyone else, a &quot;license&quot;) but there are a half-dozen arguments, starting with Bragg&#039;s unconscionability argument, that it should not be enforced.

If anybody has a big hit with anything they patent (and there are dozens of patent applications on virtual world inventions making their way through the system right now) there will be a monster of a lawsuit about this.

As to the question, Linden Lab has a big enough legal team at this point that I have to believe this clause is in there on purpose.</description>
		<content:encoded><![CDATA[<p>Mego &#8211; you&#8217;re absolutely right regarding the fact that this might well be unenforceable.  People can definitely contract away their rights to their intellectual property (and the terminology here is right, users give Linden Lab, and everyone else, a &#8220;license&#8221;) but there are a half-dozen arguments, starting with Bragg&#8217;s unconscionability argument, that it should not be enforced.</p>
<p>If anybody has a big hit with anything they patent (and there are dozens of patent applications on virtual world inventions making their way through the system right now) there will be a monster of a lawsuit about this.</p>
<p>As to the question, Linden Lab has a big enough legal team at this point that I have to believe this clause is in there on purpose.</p>
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		<title>By: Mego Ryba</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-13860</link>
		<dc:creator>Mego Ryba</dc:creator>
		<pubDate>Tue, 15 Jan 2008 07:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-13860</guid>
		<description>Has anyone asked Linden Labs whether they truly indended this clause in the TOS, or whether an overzealous lawyer put it in by accident?  Might be that LL simply made an error in the published TOS, which should be pointed out to them so they can correct it.  

This patent clause seems to go squarely against the stated philosophy of LL that residents should create content and should own the content they create.   It also seems to be at odds with todays post, Fumble #2: “The contract says it’s not money, so the law doesn’t apply!” in &quot;Commentary: Top Five Virtual Law Analysis Fumbles&quot;.  Patent law is an old and pretty much universal concept, and although it might be technically argued that ppl might agree to give up such rights in a TOS or other contract, there would have to be other tests involved, such as whether the contract was understood and whether value was given for concessions received, again especially in light of the other statements LL makes about creators being the owners of the content they create.  

So in &quot;reality&quot; it may not be so easy to say that creators give up patent rights by signing a TOS that contains an easy to overlook, not discussed, hard to understand, obscure clause.  Any more than if i sent you a check in the mail and you take it to the bank and deposit it without reading the fine print which says &quot;by cashing this check you agree to gift all your possessions to Mego Ryba&quot;.</description>
		<content:encoded><![CDATA[<p>Has anyone asked Linden Labs whether they truly indended this clause in the TOS, or whether an overzealous lawyer put it in by accident?  Might be that LL simply made an error in the published TOS, which should be pointed out to them so they can correct it.  </p>
<p>This patent clause seems to go squarely against the stated philosophy of LL that residents should create content and should own the content they create.   It also seems to be at odds with todays post, Fumble #2: “The contract says it’s not money, so the law doesn’t apply!” in &#8220;Commentary: Top Five Virtual Law Analysis Fumbles&#8221;.  Patent law is an old and pretty much universal concept, and although it might be technically argued that ppl might agree to give up such rights in a TOS or other contract, there would have to be other tests involved, such as whether the contract was understood and whether value was given for concessions received, again especially in light of the other statements LL makes about creators being the owners of the content they create.  </p>
<p>So in &#8220;reality&#8221; it may not be so easy to say that creators give up patent rights by signing a TOS that contains an easy to overlook, not discussed, hard to understand, obscure clause.  Any more than if i sent you a check in the mail and you take it to the bank and deposit it without reading the fine print which says &#8220;by cashing this check you agree to gift all your possessions to Mego Ryba&#8221;.</p>
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		<title>By: Jessica Holyoke</title>
		<link>http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-9914</link>
		<dc:creator>Jessica Holyoke</dc:creator>
		<pubDate>Fri, 28 Sep 2007 21:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://virtuallyblind.com/2007/09/27/patent-rights-second-life/#comment-9914</guid>
		<description>@ Flip

Sorry if that came out as accusatory as opposed to documentary.  Your application is the only patent application publically discussed using anything related to the Second Life platform.  The point was closer to &quot;why patent anything using SL if anyone can use the technology or method patented without paying for a license.&quot;   Let&#039;s say that you patent your method.  According to the ToS, I already have a license to use your patented invention in SL.  The only value to that patent would be if it works on There or if it works on HiPiPiHI.  If it only works via LSL, then there&#039;s no point in selling a license to use on SL if there is a free license already. Sure there&#039;s a First to Invent value, but there is no exploitive value in regards to the SL platform.

Of course, that all depends on this provision standing up in court, which is not likely in my opinion.</description>
		<content:encoded><![CDATA[<p>@ Flip</p>
<p>Sorry if that came out as accusatory as opposed to documentary.  Your application is the only patent application publically discussed using anything related to the Second Life platform.  The point was closer to &#8220;why patent anything using SL if anyone can use the technology or method patented without paying for a license.&#8221;   Let&#8217;s say that you patent your method.  According to the ToS, I already have a license to use your patented invention in SL.  The only value to that patent would be if it works on There or if it works on HiPiPiHI.  If it only works via LSL, then there&#8217;s no point in selling a license to use on SL if there is a free license already. Sure there&#8217;s a First to Invent value, but there is no exploitive value in regards to the SL platform.</p>
<p>Of course, that all depends on this provision standing up in court, which is not likely in my opinion.</p>
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